Launch Health Check · €590 fixed

Find the game-breakers before your players do

A €590 QA pass for your PC game before a Steam demo, Early Access, 1.0 or a big patch. Up to two testers, a Team Lead, and your first prioritized bug report within 3 business days of getting the build.

Book a 30-min call See a sample report

Built for PC studios with a date on the calendar

Not a fit: mobile, console or certification work. We test PC games on Steam.

What €590 buys you

IncludedDetail
Up to 2 testersAround 30 hours of hands-on testing on your build, played the way your players will play it, on three hardware tiers.
A Team Lead5 hours of planning, triage and review, so you get one clear report instead of two people’s notes.
A prioritized bug reportEvery issue with repro steps, severity, priority, build ID, hardware and video where it helps. Critical issues on top.
First report in 3 business daysCounted from the day we receive the build.
Your trackerWe log straight into Jira, Trello or ClickUp, or send a standalone report.
A 30-minute debriefWhat we found, what to fix first, how the game feels to play.

From first call to bug report in 4 steps

  1. Book a call (30 min). Tell us about the game, the milestone and what worries you most. We will tell you honestly if the Health Check fits.
  2. Send the build. An NDA if you need one, a Steam branch key or build access, a one-page brief and a contact person. That is the whole onboarding.
  3. We test. Up to two testers dig in, guided by a Team Lead. The first report lands within 3 business days.
  4. Debrief and decide. We go through the findings together. If you want more testing, we suggest a next round. If not, you keep the report and we part as friends.

Book a 30-min call

Why the first 14 days matter

In September 2026, the median new Steam game with at least 10 early reviews had 6.5% of its first-14-day reviews mention a bug, crash, stutter or freeze; a quarter of games were above 12.7%. 22.1% shipped a patch within 24 hours of release (Steam Launch Bug Index, October 2026 edition, n=592, public Steam data). A Health Check is 30 hours spent on exactly the things those day-one patches fix.

One price, no surprises

After the Health Check

from €1,000/month

  • Ongoing QA: the same testers stay on your game, so nobody learns it from scratch each round
  • Scale up before a demo or launch, down in between
  • Add-ons: localization QA and French translation, achievements, multiplayer, playtesting
See all services

Smaller build?

€290

  • Smoke Test: 1 tester, 8 hours, report in 2 business days
  • Demos, hotfixes, first builds
See the Smoke Test

Studios keep coming back for the next round

Every studio we have worked with has come back for another testing round. Some have stayed with us for years.

“Jumbo Jelly jumped onto our project last minute and integrated into our workflow quickly, finding and reporting bugs with speed and clarity. Looking forward to working with them again.”

Will Luton, Founder, Village Studios

“Transparent, honest and focused. A trusted QA partner we’re always happy to work with.”

Przemysław Miliński, Co-founder, Hyperstrange

See all case studies

Questions studios ask us

Is 30 hours enough to find anything useful?

For a demo, an Early Access build or a focused update, yes. We start with what players hit first: the opening hours, the core loop, saves, settings, controller and crashes, on three hardware tiers. If the game needs more, the debrief tells you where and roughly how much. The article on what 30 hours finds walks through the split block by block.

Our community will test it. Why pay for QA?

Your community is good at telling you something feels off, in public, after release. We hand your developers reproducible, prioritized bugs with steps and video before the build reaches players. Plenty of studios use both; the difference is where the bug is found first.

What do you need from us to start?

Access to the build, usually a Steam branch key, one contact person, and an NDA if you use one. If you want bugs in your tracker, add us to Jira, Trello or ClickUp. A one-page brief speeds things up, and there is a free template. Most studios are set up within a couple of days.

What hardware do you test on?

A range of PC hardware: lower-end machines and laptops, mid-range desktops and higher-end setups, plus the Steam Deck. Tell us your minimum spec on the call and we will say honestly what we can cover and what we cannot.

Is our build safe with you?

Yes. We sign your NDA before we touch the build, access goes through a private Steam branch or your own delivery, and the build stays with the people working on your project.

What happens after the Health Check?

You keep the report either way. If you want more, we suggest a next round or ongoing QA from around €1,000 a month with the same testers staying on your game. No auto-renewal and no pressure; several studios booked one check per milestone instead.

Got a launch coming? Let’s give it a check-up

Tell us your game and your date. We will tell you what we would test first.

Book a 30-min call Prefer email? contact@jumbojelly.com

Taking a demo to Steam Next Fest? Start with the free Next Fest demo QA checklist.