Game QA services for PC and Steam
Six kinds of testing, one Team Lead, bugs logged straight into your Jira, Trello or ClickUp. We are a PC game QA studio with indie-studio roots: we plug into your workflow in days and hand your programmers bugs they can reproduce and fix. Not sure where to start? A Smoke Test costs €290 and takes 2 business days.
See what our reports look like before you book anything.
Functional and regression testing
We hunt for crashes, broken mechanics, progression blockers, save issues and logic errors, and log each one with steps to reproduce, severity and video where it helps. Before a release we run regression passes, so last week’s fix does not break this week’s build.
Performance testing, including Steam Deck
Frame rate, stutter, loading and memory on a range of PC hardware, from lower-end laptops to high-end desktops and the Steam Deck. You get the scenes where the game struggles, with settings and numbers, so programmers know where to look.
Multiplayer testing
We play your online modes together to find desync, connection drops and matchmaking problems, then push sessions harder, with more units and more players, to see where they break.
Localization QA and translation
We check translated text in the running game: truncation, overlaps, missing strings, wrong context, fonts that lack characters. Need the translation itself? We do French with native linguists.
Achievements testing
We unlock every Steam achievement the way players will, check triggers and stats, and flag the ones that are missable, broken or too easy. After updates we re-check them, including speedrun routes.
Playtesting
Beyond bugs, we tell you how the game feels: pacing, difficulty, camera, controls and balance, with specifics a designer can act on.
How an engagement runs
- Call, 30 minutes. The game, the milestone, what worries you most. We say whether a Smoke Test or a Health Check fits, or neither.
- Build and brief. A Steam branch key or build access, one contact person, an NDA if you use one. A one-page brief helps; here is the template.
- Testing. Testers play on hardware you do not own, guided by a Team Lead who triages every report.
- Report and debrief. Prioritized bugs with repro steps and video, in your tracker or as a standalone report, plus a call on what to fix first.
What it costs
| Option | Scope | Price | Report |
|---|---|---|---|
| Smoke Test | 1 tester, 8 hours | €290 | 2 business days |
| Launch Health Check | up to 2 testers, ~30 h + 5 h Team Lead | €590 | 3 business days + debrief |
| Ongoing QA | same testers, month to month | from €1,000/month | continuous |
Prices excl. VAT, fixed, no retainer and no minimum. Full pricing and what each option covers.
What we do not do
Mobile, console and certification work. We test PC games on Steam, on Windows and on the Steam Deck. If your project is elsewhere, we will say so on the call and save you the hour.