Shipping on Steam, with numbers

What goes wrong in the first 14 days after a Steam release, what a demo needs before Next Fest, what QA costs and how to brief a tester. Written by JJ, founder of Jumbo Jelly, with data from public Steam APIs. 10 articles so far.

Launch

Early Access, 1.0 and the first 48 hours on Steam.

Next Fest

Demos, deadlines and what Next Fest players hit first.

Patches

Patch day, regression and day-one fixes.

Buying QA

Costs, briefs, reports and choosing a tester.

Data

Monthly editions of the Steam Launch Bug Index.

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